However, while the ATB bar fills, players can take to the action by attacking, dodging, blocking, and switching between fighting styles. This beautifully keeps to the original wait-your-goddamn-turn system with which most fans are familiar. Much like the original game’s battle system, players will need to let their ATB bar fill up before certain actions can be taken. Regardless of how you might have felt about these action/turn-based games, one thing that can be said about the Final Fantasy 7 Remake is that they finally got it right. And, well, let’s not get into Final Fantasy XV. Kingdom Hearts is all action based and a lot of people like it but those who are turn-based purists find it revolting. Final Fantasy XII was the first Final Fantasy I played that experimented with a type of action-based battle system while still holding on to the turn-based system, somewhat. The action-based battle system games that predated Final Fantasy 7 Remake were regarded with mixed feelings. SquareEnix has been building up to this hybrid battle system for years. Now, we all knew this game was going to look amazing, but how does it play? Well, here is my impression of the battle system. Midgard looks fantastic, and the music mercilessly gets you in your feels. Just about everything in the opening sequence is straight from the PS1 version. Square Enix have plenty of room to develop the battle system in future games, especially now that the story has left the original Final Fantasy 7 behind.Forty-five minutes might not seem like much to spend with the new and improved world of Final Fantasy 7 Remake, but the demo sure packs a lot of action and character development into that short amount of time. The battle system might need to be overhauled once the players reach the world map and have access to wide-open spaces, and there may also need to be tweaked combat for the inevitable underwater battle against Emerald Weapon. There is a lot of scope for the battle system to grow in Final Fantasy VII Remake Part 2. The main characters have only faced the threats present in Midgar, which only accounted for a small portion of the original game. If Biggs heals up, or Zack turns up alive, then they also need to be factored into the equation. This doesn't even take brand new party members into account, as Square Enix is free to change the plot and mechanics as it pleases now. The abilities of the main characters will also need to be expanded, as they haven't even reached the limits of what they could achieve in the original version of Final Fantasy VII. If characters like Cait Sith, Cid, Yuffie, and Vincent appear in the sequel, then they will also need their own special abilities. Red XIII may not have been a playable in Final Fantasy VII Remake, but he's probably first in line to become a party member in the sequel. One way in which the battle system will likely change is through the addition of party members. "A word that pops into mind is "action battle." They experienced a new type of action battle system, and they want to contribute to the system too They definitely contribute different ideas that will hopefully allow us to create new surprises to the battle system as well!" Discussing new staff working on the sequel, Hamaguchi shared: According to Hamaguchi, the team is working on adding new elements to the battle system in the sequel. Their comments have been translated into English by aitaikimochi on Twitter. Related: FF7 Remake: How Cloud & Aerith's Relationship Changed From The Originalįinal Fantasy VII Remake Producer Yoshinori Kitase and Co-Director Naoki Hamaguchi appeared during the CEDEC + KYUSHU 2020 Online show, and they discussed the upcoming sequel to the game. All of this doesn't even account for the Materia system, as well as the ability to summon monsters as allies. Tifa had access to a number of different martial arts moves that she could freely switch between, and Aerith blasted foes with her magic powers. Cloud could switch between an agile combat style and a slow, counter-based combat style, while Barret excelled at gunning down enemies from afar. One thing that Final Fantasy VII Remake excelled at was making all of the characters feel unique on the battlefield. Final Fantasy VII Remake changed the battle system from the one used in the original game, switching out turn-based combat for real-time action, while further iterating upon the newer system from recent mainline entries like Final Fantasy XV. The developers of Final Fantasy VII Remake Part 2have said that the game's battle system will continue to evolve the series' iconic combat further.
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